Uncharted: Golden Abyss
Posted on Jan 11, 2012 under PSP | No Comment
Not very long ago from a visit the last time at the “Atlantis of the Sands” in Uncharted 3: Drake’s Deception, Nathan Drake’s apparently not allowed to get a break from Sony. Only within one month and Drake was raised again with another new adventure. As good as previous developments and continue to put emphasis on aspects of the story as its appeal. The difference, which dijuduli prequel game Uncharted: Golden Abyss is not coming to take back the power of the PS3 graphics are able to produce, but as a launch title from Sony’s latest handheld, PS Vita.
Golden Abyss again presents Drake with the figure of an antagonist and also introduce new characters that support aspects of the story. After exploration of nuanced arid in Drake’s Deception, the adventure that goes with taking the setting time before the events in Uncharted first ( Drake’s Fortune ) have led Drake on the exploration of historical value in the area around Latin America and the legend that is believed to be the “Golden Abyss.” In the action times This, Drake was again not just his own. He was accompanied by a new female character named Marisa Chase, in addition to the Sully is still faithful to make a comeback.
During this time the name of Uncharted has been known by the quality of graphics and stunning cinematic visuals in the innate story. Then, if it comes for the first time in the size of the handheld screen can include also the quality that had been maintained very well by all three previous titles?
Admirable, Uncharted: Golden Abyss can give an answer that does not disappoint fans of high expectations for an Uncharted. Setting aside the screen size of only a handful hands, apparently Vita specification is already qualified to meet the quality standards set out three games graphics Uncharted on the PS3. Drake and a number of adventure locations he visited this time can actually presented with a quality that gives the impression of high-def in a portable size. A good graphic texture and Drake looked detail of expression, physical, and the appearance in the in-game are also not superficial in detail for a thorough attention.
Quality in-game are stunning also helped offset the typical sinematisasi title Uncharted that look still maintained fairly well in the Golden Abyss. Although not emphasized as much as three cinematic elements of the main development, the Golden Abyss is still able to show off by relying on the graphics in-game in real-time to pack the pieces cutscene throughout the game. However, the good the graphics are not yet shown any absolute meaning that this game has reached perfection. It is quite optimal for a launch title Vita, though still not escape from some minor shortcomings in terms of graphics such as explosion effects are still not good enough.
Graphically the whole, the beauty of visualization is shown Golden Abyss is enough to make optimistic again among those who were once skeptical about the quality of Sony’s handheld graphics. Moreover since the Golden Abyss is not created by Naughty Dog’s hand as the team who raised the name of Uncharted so far.
This game is a result of SCE Bend Studio, which is a developer of a number of titles Syphon Filter. As the first game they produce for Vita, Golden Abyss not only succeed in giving satisfaction to the fans a visual standpoint, but also through gameplay that allows Drake’s capable of doing the things he’d never done in previous adventures. It is clear thanks to the support and touch the Vita bring.
Like Uncharted which is usually, Golden Abyss is still filled with lots of typical portion of the action. The criminals opened fire from behind cover, climb and jump off a cliff to cliff ( platforming ), completing the puzzle. A number of things that would not necessarily be done by Indy and also enough to make Miss Lara Croft had to admit defeat. Completing a variety of things that never Drake did, Bend Studio has now added some new capabilities gained from the technology Vita. Implement mechanisms touch screen and a gimmick that belongs Vita into Uncharted seems not at all a bad idea completely. Fans can still feel the comfort of playing a class game Uncharted uses two analog and physical buttons for precise control, with touch as a supporter of sufficient appropriately placed. The controls for the main gameplay and touch as a new variant of this time have been regarded as working well with each other mutual support.
Touch screen located in front of Vita seemed to facilitate a number of things can be done through touch. Throw a grenade, solving puzzles, rubbing charcoal rubbings, leaf Journal, cut bamboo trees with machetes and perform QTE. Quite a lot of things related to the action of Drake as an adventurer can be done with the fingers play over the touch screen, good gameplay scenarios that are required or optional only of a button. While the touch panel of the rear, adapted to the mechanism of the zoom in / out when using a camera or a sniper, and as an alternative to control in a number of specific segments. Not only to utilize the mechanism of touch front-rear, technology gyroscope Vita did not escape from exploitation. Apart from a bit role for the platforming, even this feature exploited developers to deliver support for the so-called “intuitive-Aim” Vita which can be driven at the time aiming to assist in adjusting to the target.
Regardless of the many pretty new things that touched on aspects of its gameplay, Golden Abyss still presents more peculiarities which would still give the impression of a total of as a game Uncharted, including from the aspect of his voice. Nolan North who re-riveting the voice acting through its role as Nathan Drake, the dialogue between the characters are memorable life, the music is thick with the feel of an epic in every adventure Uncharted, and sound effects are also quite satisfactory from a stereo speaker Vita. Sound performance which is still a big concern.
For the main scenario, the development of this package are 34 chapters in the duration of which reach about eight to nine hours of gameplay. However, a number of unlockables / collectibles were still included to provide replay value its own for this game. There are a lot of photos to be taken with a camera and a myriad of collectibles are also waiting for the others gathered into Drake’s Journal. Therefore, some chapters also seem to need to get repeat visits to complement a variety of collectibles will be missed. And much the more, Trophy Support Vita makes this title more complete.