Metal Gear Rising: Revengeance

Departing from E3 2009 where Hideo Kojima surprised the public by making a reappearance in the session Microsoft platform, this is the official title was introduced to the public as Metal Gear Solid: Rising, a project intended to be held by Kojima Productions young talent while he focuses on his personal project, Metal Gear Solid: Peace Walker. By featuring Raiden as the main character, Rising originally intended to bridge that tells how the transformation of the hero to be a figure as can be seen in Metal Gear Solid 4: Guns of the Patriots. However, in fact the idea foundered in the middle of the road along with the initial concept Zandatsu (cut & take), which is too complex to be realized.

Without a lot of unknowns, Rising even suffered a cancellation secretly in 2010, before Kojima himself offering Atsushi Inaba alienation project and the team at Platinum Games. With Platinum bids received later, they had done a number of changes to make it more appropriate. Among others, change settings, trim stealth elements, and strap on a new title. Through the Spike VGA 2011, the project was officially introduced as the Metal Gear Rising re: Revengeance, an act of “revenge” / “vengeance” from Kojima Productions and Platinum Games over the failure of Metal Gear Solid: Rising.

In order to give more freedom to the Platinum Creative, the development of the initial setting is placed before MGS4 was made into the following four years. Raiden is now joined in a Private Military Company (PMC) called Maverick Security Consulting. Regardless of the lack of public views on PMC-related conflicts in MGS4, Maverick is a PMC that aims to keep the peace where Raiden himself merely to train the soldiers and escorted on demand, with no direct involvement in the field.

However, the situation is peaceful in fact does not make all parties happy. At one point, PMC opposition called Desperado Enforcement appear and perform an ambush on a convoy escort the Prime Minister. An elite Desperado named Sundowner successfully carry off the minister, while another dubbed Jetstream Sam has defeated Raiden in a fight. Failure of the mission and any new threats require the cyborg ninja back and take revenge. Made more simple than the core Metal Gear usual, the story Rising Kojima Productions was deliberately designed to be attractive as well as outside the usual fans. However, by taking into account the conflict and humanity that is characteristic of the work of Hideo Kojima far.

Before there are more people who deplore the change experienced aspects of the gameplay, it should be emphasized again that the Rising was offered the concept is much different than the first installment that was there all along. Unlike his first appearance in MGS2 were put remains at the very essence of Metal Gear, Raiden here really like to be different in a different game. Override is stealth elements, a cross fire, and the specialization Snake CQC, because Raiden is no longer a beginner who tries to follow in the footsteps of the legend. It may be said, now he has his own way in his mission.

Raiden Transformation by Platinum eventually make this development a game that seemed to blend between gameplay Ninja Gaiden and Metal Gear world. The orientation focused on hack & slash gameplay is fast-paced new identity that carried Raiden in Rising. More than that, this game offers the flexibility to cut an assortment of objects that exist in the environment and the ‘art’ called Zandatsu as one of the key features. Gameplay is no longer just a button-mashing cut as in most hack & slash. Introducing Blade Mode and Zandatsu, Rising makes gameplay a little something more to master. Acrobatic combo did make Raiden look stunning and the action mechanisms of parrying to complete, but the improvised form of Blade Mode and Zandatsu who in turn make the action in it deserve more appreciation. Technically, Blade Mode allows gamers to slice a specific part of an object or opponent with enough accuracy (either horizontally, vertically, or diagonally) like samurai, more specifically, can be followed by Zandatsu, where Raiden can take a certain part to restore health, energy (Fuel cell), or obtain items. Although precise control arguably already implemented, there are times when Blade Mode experienced technical problems that are often caused by camera and analog control. The camera is also not always able to follow the movements of Raiden, who is usually more an issue at certain angles.

The system was put forward as for Zandatsu without making Raiden feels too superior. Go to the Blade Mode and once shook his HF Blade to the opponent will not immediately allow gamers to finish with Zandatsu. In addition to gamers who need to beat your opponent to a certain point, Blade Mode can not be done for free with respect to energy consumption needs. Plus, do Zandatsu with the right style of play is also important to give rewards in the form of points (BP) which can be used to purchase a number of upgrades, ranging from weapons, armor, up skills. As some hack & slash type of game, Raiden later will also be equipped with the ability to temporarily invincible during the so-called Ripper Mode. At Ripper Mode, the ability Zandatsu be permitted to do. So as not to miss a complementary mechanism other, allowing Raiden Rising ninja can do that make it automatically run through obstacles, jump over the wall, or deflect bullets.

Not only is capitalized as a primary weapon HF Blade, Raiden still has some sub-weapon/item that offers varied features like Metal Gear in general. While some sub-weapon is felt only needed in certain situations (eg, a launcher to knock out your opponent in the air or a chaff grenade to make a stun opponents), a typical sub-items such as cardboard boxes, drum can, and 3D photo frame (with the functionality of a magazine) is still found as part of humor and to provide little benefit in the form of stealth, which is quite helpful to do a stealth kill Raiden though it tends to be more direct combat often inevitable. In addition to using these things, stealth method also gets a little help from AR Mode that allows Raiden can see clearly the positions and situations. One feature that is quite reminiscent of Detective Mode gamers will look at Batman: Arkham.

Rapid tempo gameplay is certainly enough so what’s expectation from action game featuring a cyborg ninja as a champion. And the fact was not uncommon speed demanded by its gameplay aspects. Of which can not be separated from the time of Zandatsu, QTE segments, and each boss battle. In addition, unique weapons is one of the features that makes Rising more like action games where the members of the same type Winds of Destruction will leave a certain characteristic weapon at the end of the fight. And that is always important to note, the frame rate is back to being one of the benefits to the Metal Gear one. VGI play on the PS3, a bit of a gap in terms of frame rate is sometimes experienced at scattered screen effects. However, it is still is at a tolerable level.

Graphics here to be one aspect of a typical Metal Gear that can still be felt. Shades of the world from a different hemisphere, providing the setting for this variation as well as visual that still resembles the previous development, by providing additional excitement of effects and excessive blood do not seem shy. Expectations also the cutscene to re-take part in the Rising, the emphasis is not as MGS4, but still insert some scenes and koreo impressive as it should. In addition, the engine even this time-tested concepts seem intersect any object that reasonably well presented with a technical.

The one aspect which championed the Rising apparently no doubt of the quality of the music it creates. While nature is done by voice over standards of quality franchise itself, the music wing rock / metal are included in a number of segments of gameplay is the absolute possession. There are a variety of vocal music to accompany each session boss battle in this game. Compositions that fit and played a role in encouraging the way the fight.

Although it did not take too long to be resolved in a single playthrough with a duration of about 8-9 hours, Rising offers something that is not too much different from similar games. Rank system applied will challenge gamers to play more than just completing the story. Mastering the style of play that can produce the highest possible rank in order to provide as much reward BP to perform the upgrade will be the next thing that should be tested, especially with a higher difficulty than before. Moreover, even this whole game unlockables are among a number of additional interesting enough to do, ranging from data storage and left arm that can be collected, which can be rescued hostage, until the NPC behind the cardboard can be found. Plus, a number of VR Mission can also be opened by collecting scattered in designated locations.

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