Archives for Wii category
Posted on Nov 12, 2012 under PS3, Wii, Xbox 360 |
A year has passed, and as usual THQ to bring back pro-wrestling game WWE series to console gamers, this time with a new title, WWE ’13.
WWE ’13 is rather different from the WWE before, because this time THQ has brought a roster of famous wrestlers from the 90s once, exactly at the Attitude Era. At these times, the WWE was called the WWF and the prestige they were clashing with pro-wrestling event one another, WCW. So call it legendary names like The Rock, Bret “The Hitman” Hart, Dude Love, D-Generation X and so it is definitely enliven WWE ’13.
They are all we can follow the story on a new mode in WWE ’13, “Attitude Era.” In the Attitude Era mode, we will follow the story of superstars such as D-Generation X, Stone Cold Steve Austin, Brothers of Destruction, The Rock, Mankind to which each has its own story. There are videos that appear on each story to show a little about the superstar, all also there is a little paragraph that tells the events that we will play.
Unlike the Road to Wrestlemania years ago, fashion Attitude Era that replaces the mode by following the history of the WWE. We have to play follow the events that occurred in that era, such as Hunter Hearst Helmsley and how Shawn Michaels match against Mankind and the Undertaker, and Shawn Michaels beat Undertaker should use a folding chair to be disqualified.
What should we do will be listed on the screen, but we have to do. The benefits of such objective is to unlock additional content, so yes like it or not remains to be done. Although the game tend to be too difficult, Read the rest of this entry »
Posted on Jan 03, 2012 under Wii |
In the end Nintendo Wii, hadirlah a game that truly gives life to the console is. The game is The Legend of Zelda: Skyward Sword which tells the story of the origins of The Legend of Zelda.
Link tells the story of living in the clouds called Skyloft, Link and Zelda childhood friend dragged fate that brought them to the state under the sky. To search for Zelda to fall into surface world, accompanied by the fee Link, the sword spirit. Begin the adventure of Link from Knight wannabe a True Hero, a story prequel such a long once the opening of the story of The Legend of Zelda in 25 anniversary.
First of all we undertake, Skyward Sword will ask us to install the Wii Motion Plus. Without the Wii Motion Plus, this game refuses to move from screen complaints “Install Wii Motion Plus” is. Yes, Skyward Sword must be played using motion control with an additional mandatory Wii Motion Plus. Actually, motion control is suitable for play swords carried by the Link, but not just that purpose. In addition to swinging a sword, with the Wiimote and Nunchuk we also do roll, do Skyward Strike, operating Loftwing, direct Catapult, and so on.
Visually, The Legend of Zelda: Skyward Sword is not an HD game and tend to look cartoony. But this type is suitable for Skyward Sword, Zelda can be seen from the very cute. In addition there are other characters deck with a variety of strange creatures of the Earth to explore the link.
Environment- his own ample, varied, and beautiful, from the Faron Woods, green, Lanayru Desert the yellow, until Eldin Volcano is red. Almost all the objects in its Environment is no value of interactivity, ranging from mushrooms that we can jab, cut bamboo, and various small plants that we can cut into pieces to find rupees or hearts. Read the rest of this entry »
Posted on Oct 26, 2011 under Wii |
Zero: Tsukihami no Kamen (not an official translation: Fatal Frame 4: The Mask of the Lunar Eclipse ) is the fourth series of the popular horror survival series Fatal Frame , which was released in 2008 ago. This is the Fatal Frame series first released for the Nintendo Wii console. But, unfortunately, this game is not released outside of Japan. The story of the different rituals, the number of different playable characters, and different controls for using Wii Mote and Nunchuk, will make this game really feels different and horror?
Fatal Frame 4 a point on an island in southern Honshu, Japan, called Island Rougetsu. On the island there are strange rituals performed every 10 years, called Rougetsu Kagura. This ritual relating to the mysterious disease that is only available on the island named Rougetsu Getsuyuu syndrome in which an infected patient has symptoms ranging from memory loss to being the worst-hit: their faces blurred and distorted. Not yet reported the disease in relation to the late-late of the “world there”.
10 years ago, five people kidnapped daughter to the island Rougetsu. Although they eventually successfully rescued by detectives Choushiro Kirishima, but they lost the memory of what happened on the island when they were abducted. More mysterious yet, 10 years later, two of her five children died mysteriously. Read the rest of this entry »
Posted on Jan 06, 2011 under Wii |
Hopping on shadows forces you to view the world in new ways
Clever puzzles make excellent use of the core mechanics
Rousing boss fights provide a dose of excitement
Tons of content that is largely good.
Uneven pacing leads to long stretches of boredom
Basic combat is a drag.
Lost in Shadow is a prime example of the idea that you can have too much of a good thing. The majority of this thoughtful twist on side-scrolling platformers is bursting with imaginative puzzles and heart-racing boss fights and is held together by a visual gimmick that forces you to view the world in an entirely new way. But a third of this lengthy adventure is mired in pointless battles and mundane puzzles, and it takes all of your determination to push past the mediocrity to reach the transcendent sections later on. Having to put up with so many bland moments sounds immediately off-putting, and it can be difficult to trudge through the uninspired middle hours when the end is nowhere in sight. But Lost in Shadow’s finer moments are so rewarding that anyone who perseveres will be treated to an experience that stands tall next to just about any other game in the genre. There’s no doubt that had those forgettable portions been left on the cutting-room floor this would be a must-play for any fan of puzzle platformers. But Lost in Shadow instead mixes the sublime with the ordinary–a very good game in serious need of a trimming. Read the rest of this entry »
Posted on Dec 30, 2010 under Wii |
Superb level design that always offers something new
Tons of hidden extras to discover
Frustrating final level.
Basing a 2D platforming puzzle game on a substance as familiar as water might not seem like the most inspired of ideas, but the more time you spend with Hydroventure–known as Fluidity in the US–the more you realise how great it is. Like the water you control, the puzzles you solve have a flow, effortlessly merging into each other to create an experience that always challenges you yet never makes you feel stupid. These are brilliantly designed, each of them guided by the real-world physics of water, making them immensely satisfying to solve. While the difficultly does take a sudden, and frustrating, spike upward toward the end, it’s not enough to detract from this intelligently designed and beautiful-looking game. Read the rest of this entry »