Posted on Jan 03, 2012 under Wii |
In the end Nintendo Wii, hadirlah a game that truly gives life to the console is. The game is The Legend of Zelda: Skyward Sword which tells the story of the origins of The Legend of Zelda.
Link tells the story of living in the clouds called Skyloft, Link and Zelda childhood friend dragged fate that brought them to the state under the sky. To search for Zelda to fall into surface world, accompanied by the fee Link, the sword spirit. Begin the adventure of Link from Knight wannabe a True Hero, a story prequel such a long once the opening of the story of The Legend of Zelda in 25 anniversary.
First of all we undertake, Skyward Sword will ask us to install the Wii Motion Plus. Without the Wii Motion Plus, this game refuses to move from screen complaints “Install Wii Motion Plus” is. Yes, Skyward Sword must be played using motion control with an additional mandatory Wii Motion Plus. Actually, motion control is suitable for play swords carried by the Link, but not just that purpose. In addition to swinging a sword, with the Wiimote and Nunchuk we also do roll, do Skyward Strike, operating Loftwing, direct Catapult, and so on.
Visually, The Legend of Zelda: Skyward Sword is not an HD game and tend to look cartoony. But this type is suitable for Skyward Sword, Zelda can be seen from the very cute. In addition there are other characters deck with a variety of strange creatures of the Earth to explore the link.
Environment- his own ample, varied, and beautiful, from the Faron Woods, green, Lanayru Desert the yellow, until Eldin Volcano is red. Almost all the objects in its Environment is no value of interactivity, ranging from mushrooms that we can jab, cut bamboo, and various small plants that we can cut into pieces to find rupees or hearts. Read the rest of this entry »
Posted on Oct 26, 2011 under Wii |
Zero: Tsukihami no Kamen (not an official translation: Fatal Frame 4: The Mask of the Lunar Eclipse ) is the fourth series of the popular horror survival series Fatal Frame , which was released in 2008 ago. This is the Fatal Frame series first released for the Nintendo Wii console. But, unfortunately, this game is not released outside of Japan. The story of the different rituals, the number of different playable characters, and different controls for using Wii Mote and Nunchuk, will make this game really feels different and horror?
Fatal Frame 4 a point on an island in southern Honshu, Japan, called Island Rougetsu. On the island there are strange rituals performed every 10 years, called Rougetsu Kagura. This ritual relating to the mysterious disease that is only available on the island named Rougetsu Getsuyuu syndrome in which an infected patient has symptoms ranging from memory loss to being the worst-hit: their faces blurred and distorted. Not yet reported the disease in relation to the late-late of the “world there”.
10 years ago, five people kidnapped daughter to the island Rougetsu. Although they eventually successfully rescued by detectives Choushiro Kirishima, but they lost the memory of what happened on the island when they were abducted. More mysterious yet, 10 years later, two of her five children died mysteriously. Read the rest of this entry »
Posted on Jan 06, 2011 under Wii |
The Good:
Hopping on shadows forces you to view the world in new ways
Clever puzzles make excellent use of the core mechanics
Rousing boss fights provide a dose of excitement
Tons of content that is largely good.
The Bad:
Uneven pacing leads to long stretches of boredom
Basic combat is a drag.
Lost in Shadow is a prime example of the idea that you can have too much of a good thing. The majority of this thoughtful twist on side-scrolling platformers is bursting with imaginative puzzles and heart-racing boss fights and is held together by a visual gimmick that forces you to view the world in an entirely new way. But a third of this lengthy adventure is mired in pointless battles and mundane puzzles, and it takes all of your determination to push past the mediocrity to reach the transcendent sections later on. Having to put up with so many bland moments sounds immediately off-putting, and it can be difficult to trudge through the uninspired middle hours when the end is nowhere in sight. But Lost in Shadow’s finer moments are so rewarding that anyone who perseveres will be treated to an experience that stands tall next to just about any other game in the genre. There’s no doubt that had those forgettable portions been left on the cutting-room floor this would be a must-play for any fan of puzzle platformers. But Lost in Shadow instead mixes the sublime with the ordinary–a very good game in serious need of a trimming. Read the rest of this entry »
Posted on Dec 30, 2010 under Wii |
The Good:
Charming visuals
Superb level design that always offers something new
Tons of hidden extras to discover
Innovative controls
Satisfying puzzles.
The Bad:
Frustrating final level.
Basing a 2D platforming puzzle game on a substance as familiar as water might not seem like the most inspired of ideas, but the more time you spend with Hydroventure–known as Fluidity in the US–the more you realise how great it is. Like the water you control, the puzzles you solve have a flow, effortlessly merging into each other to create an experience that always challenges you yet never makes you feel stupid. These are brilliantly designed, each of them guided by the real-world physics of water, making them immensely satisfying to solve. While the difficultly does take a sudden, and frustrating, spike upward toward the end, it’s not enough to detract from this intelligently designed and beautiful-looking game. Read the rest of this entry »
Posted on Nov 30, 2010 under Wii |
The Good:
Fantastic level design
Hidden collectibles give a substantial reason to replay levels
Vehicle sequences are loads of fun
Strong artistic design
Catchy soundtrack.
The Bad:
Occasionally clumsy controls
There’s a time and place for innovation, but you certainly can’t expect a tie-wearing gorilla to lead the charge into unexplored territory. As the name suggests, Donkey Kong Country Returns is a trip down memory lane, and this tightly crafted collection of classic platforming tropes shows that clever level design can be just as engaging as brand-spanking-new ideas. Even without cutting-edge features to distinguish it from other 2D platformers, Donkey Kong’s latest adventure is exciting because it constantly messes with your expectations. Read the rest of this entry »
Posted on Nov 07, 2010 under Wii |
The Good:
Great mix of stealth and action sequences
Lots of variety, including boss fights and vehicle sections
Harder difficulties add new objectives
Striving for par times makes you play the game in a new way
Multiplayer is fun both online and offline.
The Bad:
Quick-time events and unskippable cutscenes are obtrusive
No WiiSpeak support.
Thirteen years ago, a groundbreaking first-person shooter called GoldenEye 007 was released for the Nintendo 64. It’s impossible to ignore the impact this game had on the future of the industry, but don’t assume that the Wii game bearing the same name is a mere remake of the seminal original. The new GoldenEye 007 is a modern game that refuses to cater to an old-school audience, giving it the freedom to develop a personality all its own. Read the rest of this entry »
Posted on Sep 03, 2010 under Wii |
The Good:
Taking down a huge monster is insanely satisfying
Monsters move and act in believable ways
Great visuals and animations really pull you in
Fun online co-op play
Underwater battles are a great twist.
The Bad:
Forced use of the Wii Remote for cataloging monsters
Online synchronization issues
Long animations can frustrate. Read the rest of this entry »